Showing posts with label deafblind. Show all posts
Showing posts with label deafblind. Show all posts

Saturday, 24 March 2018

Getting "Personal" with Jodee Mundy

Last year Jodee Mundy collaborated with Deafblind artists, Heather Lawson and Michelle Stevens to create Imagined Touch, a tactile and sensory experience that explored the importance of human touch and communication. The production went on to deservedly win a Green Room Award for Innovation in Experiential Performance. In April, Mundy returns to Arts House with a new show in which she shares her own experiences of growing up as the only hearing person in a Deaf family.

Personal is based on interviews with 13 of Mundy's family members across three generations and looks at how people perceive one another and she uses these conversations to create discussions on dis/ability in the world. Of course, Mundy will also be recounting her own experiences as a Child Of Deaf Adults (CODA) and is looking forward to sharing these with her audience. "I had a pretty amazing childhood. I could talk with my hands, play music full blast, and every Friday night we went to Deaf club where I would play with heaps of other codas and scream at the tops of our voices while our parents signed till the wee hours of the morning!" she recalls.

Friday, 9 September 2016

Imagined Touch review | Arts House

It's taken over four years and a collaboration with over twenty people for director Jodee Mundy and Deafblind artists Heather Lawson and Michelle Stevens to bring their live art performance Imagined Touch to audiences. It’s a tactile and sensory experience that explores the importance of the human touch and communication.

The show begins with Lawson - who was born Deaf and lost her sight - and Stevens - who was born Blind and lost her hearing - introducing themselves to the audience and recalling how they met. As they share a few stories with us, you can’t help but start to wonder how they lead their day-to-day lives. But then the imagination becomes reality as we are suddenly immersed into their world. We remove our shoes and put on a pair of headphones and goggles. The soundscape in the headphones created by Madeleine Flynn & Tim Humphrey remove much of the sound in the room and the goggles obscure our vision, so all that we can see are bright lights and blurry shadows.